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NAGI Legal Disccusion
A very old article about how legal NAGI really is.   I've received some emails about the subject and one day I'll update this article.
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#Sarien
Here's another chat I had in #sarien. These guys are friendlier at
least. :) It's a bit lengthy but there's a lot of interesting
information. I was tired and bummed out through most of this
conversation because I was working night shift before it and hadn't
had any sleep. But that's another story...
 [08:57] <DopefishJustin> on the plus side, you'll have more
time for nagi now ;)
 [08:58] <JayFive> heh.. true
 [08:59] <JayFive> I went on #sdl to ask about sdl packaging
'n stuff
 [08:59] <JayFive> and one person thought that the way i was
making nagi was cheating :)
 [08:59] <JayFive> then you've got the legalities of it as
well
 [08:59] <JayFive> is it worth it?
 [09:00] <DopefishJustin> i like the sarien approach more,
but nagi is currently much more functional
 [09:00] <JayFive> currently.. what about when sarien is more
functional? is everybody going to forget about nagi?
 [09:00] <syke> JayFive: if sierra ever decides to go after
you, you will definitely have quite a few problems
 [09:01] * syke shrugs
 [09:01] <syke> I never looked at NAGI or the source
 [09:01] <syke> sarien seems to be portable to the
extreme
 [09:01] <DopefishJustin> some of the nagi-original
modifications may find a home in sarien someday
 [09:02] <JayFive> nagi gets to be a sarien patch
 [09:02] <DopefishJustin> i'm not sure about the legality of
using spec information gleaned from it
 [09:03] <JayFive> but spec information from russian
disassemblers is ok
 [09:04] <syke> JayFive: it can be very tricky.
 [09:05] <syke> For instance, someone can reverse
engineer/disassemble directly from the code
 [09:05] <syke> and write documentation
 [09:05] <syke> and then someone can implement from that
documentation
 [09:06] <syke> and there is precedent in the US for that
being considered "clean room"
 [09:06] <syke> however
 [09:06] <syke> reverse engineering to source code
 [09:06] <syke> and then copying or reimplenting that code
into new code
 [09:06] <syke> is highly suspect
 [09:07] <JayFive> so i've written something that no agi
coder wants to touch basically
 [09:07] <syke> mm
 [09:07] <syke> well
 [09:07] <syke> I wouldn't recommend anyone copy the code
directly
 [09:08] <JayFive> nice...
 [09:08] <syke> but
 [09:08] <syke> if you re-implemented what you learned from
the disassembly
 [09:08] <syke> without directly copying that disassembly
 [09:08] <syke> that might be excusable
 [09:08] <syke> are you in teh US?
 [09:09] <JayFive> aus
 [09:09] <syke> ok
 [09:09] <syke> the laws there may be more lax
 [09:09] <syke> but yes, you've done a big no-no as far as
free software is concerned
 [09:09] <syke> have you contacted sierra in any way?
 [09:10] <syke> to ger permission, or to make them aware of
the project, or to request information?
 [09:10] <JayFive> no, i was under the assumption that they
never replied to any such thing
 [09:12] <syke> ask christoph from freesci about his
experiences
 [09:12] <syke> he asked a number of hte original
programmers, who all refused to give infromation fo course :)
 [09:12] <syke> (mostly fearing sierra's wrath)
 [09:12] <syke> on a side note
 [09:12] <syke> I think it would be awesome to unite the two
projects, tho
 [09:13] <syke> I'm all for pooling efforts :)
 [09:13] <JayFive> i dunno if you'd want to touch the bits
*i* actually wrote
 [09:13] <syke> in the same way I would love it if FreeSCI
and Sarien shared video driver code and graphics effects code
 [09:13] <JayFive> the rest would be untouchable
 [09:13] <syke> well, yea
 [09:13] <syke> but you could apply your knowledge to
sarien
 [09:13] <syke> and not necessarily copy code
 [09:13] <DopefishJustin> nagi has some cool stuff, like the
click-to-move code
 [09:14] <DopefishJustin> and fullscreen under Win32
 [09:14] <syke> DopefishJustin: if you want fullscreen under
win32, I can do that pretty quickly :)
 [09:14] <syke> fuck
 [09:14] <syke> i need to do some checkins for sarien and
freesci
 [09:14] <JayFive> 1) move.obj without setting a flag and
ignore player.control
 [09:14] <JayFive> 2) like syke said
 [09:15] * JayFive doesn't like the idea of just being some agi
tour-guide
 [09:15] <DopefishJustin> ummm...nagi' sample based sound
mixer?
 [09:15] <JayFive> whee
 [09:15] <syke> JayFive: Maybe you misunderstand --
 [09:15] <syke> you can re-code things, that is probably
safe
 [09:16] <syke> but directly copying code from the reverse
engineered binary isn't, I don't tihnk
 [09:16] <JayFive> yes but how far do I go until the re-coded
stuff is legal?
 [09:17] <JayFive> and in going through these hoops I have to
make it work with the original agi
 <Note: stuff on watcom and graphics libraries.. not nagi/legal
related>
 [09:45] <JayFive> i think i might drop nagi and start up
another project
 [09:45] <JayFive> too much wasted time already
 [09:45] <DopefishJustin> the agi studio thing?
 [09:45] <JayFive> maybe something totally unrelated to
agi
 [09:46] <JayFive> this whole thing is getting me down.. i
just wasted my time
 [09:46] <DopefishJustin> hey now
 [09:46] <DopefishJustin> if nothing else, you got
programming experience
 [09:47] <JayFive> whee
 [09:47] <DopefishJustin> i've programmed all kinds of stuff
that doesn't work
 [09:47] <DopefishJustin> i don't care
 [09:47] <DopefishJustin> it's the fun of programming it that
counts
 [09:48] <JayFive> all this other stuff doesn't make it
fun
 [09:48] <syke> JayFive: not at all
 [09:48] <syke> you definitely learned things about AGI no
one else could have figued out
 [09:49] <syke> like the mouse support stuff
 [09:49] <syke> and i'll bet you learned a lot of about how
to disassemble and rever engineer thinggs :)
 [09:49] <DopefishJustin> and it gets the award of the first
fully functional fan-made agi interpreter
 [09:50] <JayFive> yeh, but what's the use of knowing how to
do that if all you're going to do is write specs so somebody else
can code the thing?
 [09:50] <JayFive> if i try and re-code it.. i'll always be
accused of using the original code
 [09:51] <JayFive> i spent a long time on this and it's just
one big bummer
 [09:52] <syke> JayFive: like I said, check out the laws in
your country
 [09:52] <syke> also
 [09:52] <JayFive> i did.. it's legal for certain things
 [09:52] <syke> you may end up getting permission from
sierra
 [09:52] <syke> there are still many options here, should you
choose to take them
 [09:53] <syke> JayFive: the wonder of open source is that
re-use of proprietary IP can be easily disproven
 [09:53] <syke> since the source is public
 [09:53] <DopefishJustin> and what about that standard.ini
idea you had? that's something unique
 [09:53] <syke> all you have to watch out for is patented
algorithms
 [09:53] <syke> (I don't think ther eare any in AGI)
 [09:53] <DopefishJustin> LZW
 [09:53] <JayFive> nothing to do with patents.. it's
copyright law
 [09:54] <JayFive> despite the fact it's object code..
copyright law still applies
 [09:54] <JayFive> and apparently reverseengineering is only
"legal" enough if it's for interoperability issues
 [09:54] <syke> yes
 [09:54] <JayFive>
http://www.dcita.gov.au/cgi-bin/trap.pl?path=4189
 [09:54] <DopefishJustin> and sierra had a patent on "3-d
graphical adventure games" but i think that got shot down in
court
 [09:56] <syke> JayFive: before you get too discouraged, I
would talk to a lawyer perhaps
 [09:56] <syke> or contact Sierra
 [09:56] <syke> but
 [09:56] <syke> there is precendent in the US that should be
looked at, since Sierra is a US company
 [09:57] <syke> I am somehat farmiliar with this stuff
because I follow IP law caes
 [09:57] <syke> cases, rather
 [09:57] <JayFive> i'll try the sierra route but then i'll
give up the nagi project
 [09:57] <JayFive> it's basically a rebadged sierra
interpreter with extra bits put in
 [09:58] <syke> I'm sorry you're down :/
 [09:58] <syke> I think there is still neat stuff that can be
done
 [09:58] <DopefishJustin> think of it as a port, not a
rehash
 [09:59] <syke> bringing some of the best games ever made to
open platforms is a great accomplishment
 [09:59] <JayFive> i think that's sarien.. nagi was only
built for windows (despite the sdl)
 [10:00] <syke> hm
 [10:00] <syke> are you just feeling you've taken it as far
as it can go?
 [10:00] <syke> are you bored with it?
 [10:00] <syke> you seem to just be down, in general
 [10:01] <JayFive> no, I'm feeling it's not worth it if
people aren't going to want to use it
 [10:01] <JayFive> people want a legal interpreter they can
bundle with their games or they want an interpreter for another
system
 [10:01] <syke> why not join forces with claudio and work on
Sarien, to help accelerate the development
 [10:02] <syke> (or even freesci ;>)
 [10:02] <JayFive> it's the same with nagi.. any recoding
could be considered using the original code
 [10:02] <syke> I don't think that's tru under US
precedent
 [10:03] <syke> is australian law says that, then asking
sierra for permission might be your only option
 [10:03] <JayFive> dunno exactly about aus law
 [10:04] <syke> btw, writing documentation is *very*
helpful
 [10:04] <syke> has been for FreeSCI, anyways
 [10:04] <JayFive> but i don't know how i feel about working
for sarien and just giving up on nagi
 [10:04] * syke shrugs
 [10:04] <DopefishJustin> you said you were going to do that
anyway
 [10:04] <DopefishJustin> give up nagi
 [10:05] <syke> if you're tired of AGI in general and just
want to move onto something else, then go for it
 [10:05] <syke> if you still fidn it interesting, there are
options
 [10:05] <DopefishJustin> and besides, AGI needs to be
documented for future generations when the systems it ran on
originally aren't available anymore
 [10:06] <DopefishJustin> gotta go, bbl
 [10:06] *** DopefishJustin is now known as JustinGone
 [10:06] <JayFive> cya later justin
 [10:06] <syke> JustinGone: documentation has been helpful in
figuring out algorithms. when you try to explain something in
english instead of code, sometimes inconsistencies jump out at you
:)
 [10:07] <JayFive> i'm going to get some sleep and think
about it
 [10:07] <JayFive> thanks for the suggestions
 [10:07] <syke> ok
 [10:07] <syke> uit would be cool to have you keep coding,
you seem like a very bright guy :)
 [10:07] <syke> nite :)
 [10:07] <JayFive> cheers :)
 [10:07] <JayFive> cya!
 Session Close: Wed Jul 11 10:08:01 2001
  
 Session Start: Thu Jul 12 08:28:30 2001
 [08:32] <DopefishJustin> so, decided what to do with
nagi?
 [08:32] <JayFive> I'm thinking about sending a letter to
sierra
 [08:32] <JayFive> but I don't know what to do in the
meantime
 [08:33] <DopefishJustin> move zig for great justice? ;)
 [08:33] <JayFive> I could give up on nagi.. work on sarien
or something like that.. but I always think of cool things to add
to nagi
 [08:33] <JayFive> like df said, he's just in it for it to
work
 [08:33] <JayFive> I wanted to make nagi a free interpreter
to help people make their own new games as well as play the old
ones
 [08:34] <JayFive> i think, like i said on the website, I
mentioned that this guy rewrote digger and he was my
inspiration
 [08:34] <JayFive> I go to the site, read the faq and read
the question "is this legal?"
 [08:34] <JayFive> http://www.digger.org/faq.html
 [08:34] <JayFive> so until i get sierra's blessing.. i guess
not
 [08:34] <DopefishJustin> i was just about to ask that
 [08:35] <JayFive> but this guy is willing to give up any
copyright to the original authors.. i could be willing to do the
same.. but I wouldn't be able to make nagi opensource then
 [08:35] <DopefishJustin> you start running into abandonware
/ emulation type issues with this kinda stuff
 [08:36] <JayFive> yer, abandonware is cool.. but it's not
legal unless it's authorised
 [08:37] <JayFive> I mean, I could ignore the legal issues
but then that gets rid of one of the reasons why i wrote nagi
 [08:37] <DopefishJustin> right, if you wanna be illegal just
use sierra
 [08:37] <DopefishJustin> although i seem to recall them
giving permission for that
 [08:38] <JayFive> did they? if you could find mention of
that somewhere, that would be interesting
 [08:38] <JayFive> on the sierra website they have a snail
mail address for general enquires
 [08:38] <JayFive> and a crappy feedback web interface
 [08:38] <DopefishJustin> i think it was only for one AGI
site though, not blanket
 [08:38] <JayFive> I think the snail mail is the way to go
though
 [08:38] <DopefishJustin> yeah
 [08:39] <DopefishJustin> copyright laws are just fscked for
computer software
 [08:40] <JayFive> well no, they're fine
 [08:40] <DopefishJustin> they're way too long
 [08:40] <JayFive> but software companies have to clearly
define what's going on with software that's 15 years old
 [08:41] <JayFive> the gpl *needs* the copyright law for it
to work
 [08:41] <JayFive> software patents.. that's another kettle
of fish
 [08:41] <DopefishJustin> by the time it's legal to copy
anything it'll have physically rotted
 [08:48] <JayFive> well yer.. it depends ont he
 [08:48] <JayFive> the copyright holder to back it up
 [08:48] <DopefishJustin> fat chance
 [08:53] <JayFive> basically, you need a fair enough time for
large corporations to look after their copyright
 [08:53] <JayFive> a way for them to extend it if they
wish
 [08:53] <JayFive> and some public backup system so that when
the copyright does expire, people can access the information
 [08:54] <DopefishJustin> yeah, renewal is good because that
lets the stuff they care about get protected while letting the old
stuff expire and get distributed
 [08:54] <DopefishJustin> if they've forgotten it exists,
they can't renew the copyright
 [08:54] <JayFive> perhaps if it's owned by one person, let
the copyright exist until they die
 [08:54] <JayFive> if it's a corporation.. 10 years or more
if they renew it
 [08:55] <DopefishJustin> but no, Disney's gotta increase the
copyright for EVERYTHING, just so mickey mouse won't expire
 [08:55] <JayFive> eventually, the copyright for mickey will
last until the sun blows up
 [08:55] <DopefishJustin> but what about the human colonies
on alpha centauri?
 [08:55] <DopefishJustin> they must pay to see mickey
too!!!!
 [08:56] <JayFive> i think they'd be more worried about
killing aliens
 [08:57] <JayFive> I'd only move to alpha centauri if i could
fight aliens
 [08:57] <JayFive> bugger this whole population crisis
thingy.. give me death of aliens!
 [08:58] <DopefishJustin> plus, copyright is now
nonenforceable in practice
 [08:58] <JayFive> oh, they'd find a way to get somebody over
to alpha centauri
 [08:59] <JayFive> the law cases might take a while
though
 [09:00] <JayFive> heh, i love saying "they
 [09:01] <JayFive> they'll find a way" even if i don't know
if they can :)
 [09:02] <JayFive> if QT's gpl
 [09:02] <JayFive> why doesn't somebody port the linux
version to windows?
 [09:02] <JayFive> qt's linux port is qpl I mean
 [09:02] <DopefishJustin> that's a darn good question
 [09:02] <JayFive> arrgh.. gpl
 [09:02] <DopefishJustin> i dunno if it's gpl, it might be
some other license
 [09:03] <JayFive> i heard the words trolltech, gpl and qt in
the same sentence I'm sure!
 [09:05] <DopefishJustin> from their web page, it looks like
it's free but commercial
 [09:07] <JayFive>
http://www.trolltech.com/products/download/freelicense/qtfree-dl.html
 [09:08] <DopefishJustin> hmm
 [09:08] <DopefishJustin> maybe it's a lot of work and there
are already other free widget sets to use
 [09:09] <JayFive> i love how the free version for windows
only supports a non-free ide/compiler (visual c)
 [09:10] <DopefishJustin> I don't know whether to laugh or be
angered at the IDSA FAQ on their web page. They answer all the
questions but completely miss the point.
 [09:12] <JayFive> i think the correct emotion is
frustrated.. anger gets you nowhere apparently
 [09:12] <DopefishJustin> frustration is good
 [09:13] <DopefishJustin> unfortunately, it looks like Sierra
is an IDSA member
 [09:15] <JayFive> if they've got contact info on the idsa
site. .that could be good
 [09:15] <DopefishJustin> it only mentions Havas Interactive,
their parent company
 [09:22] <JayFive> oh no.. the original agi-studio is in
pascal! :)
 [09:34] <syke|gone> hi
 [09:35] *** syke|gone is now known as syke
 [09:36] <syke> QT is dual-licensed. GPL and Commercial
licenses
 [09:36] <syke> the win32 QT has an odd free license
 [09:36] <syke> but is still free
 [09:36] <DopefishJustin> free beer?
 [09:36] <syke> someone has a KDE on windows project that
uses cygwin
 ------
 Heh, I'm talking about copyright issues and here I am, copying and
pasting information without asking for permission.
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